Welcome to the Star Trek Games website!
The world's largest site dedicated to the realm of Star Trek games!


You are currently viewing the site as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact contact us.

Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

» Online Users: 67
4 members and 63 guests
Apolladan, Jan, jon_xo, RedChico
Most users ever online was 607, 06-29-2005 at 09:57 AM.
» Stats
Members: 6,062
Threads: 3,420
Posts: 28,021
Top Poster: ChessMess (4,619)
Welcome to our newest member, jon_xo
» Recent Threads
» RSS Syndicate
» Star Trek Games Screenshots
Star Trek: Tactical Assault
Screenshots (DS)

Star Trek: Tactical Assault
Star Trek: Shattered Universe
Shattered Universe Screenshots

Star Trek: Shattered Universe
Star Trek: Voyager - Elite Force
Elite Force Mod - The Argas Effect

Star Trek: Voyager - Elite Force
» Ten Ton Hammer Interview
Aug 26, 2008 - 9:23 PM - by ChessMess
The gang at Ten Ton Hammer had a brief sit down with Jack Emmert for a quick Q&A:

Will travel time be an issue? Might it be a mechanic to keep players bunched and promote socialization or to prevent players from venturing too far into the delta quadrant?

imageTravel times aren’t going to be a problem. You’ll get around pretty quick. We can’t do real time travel, obviously, We’ve got a couple other mechanisms to make sure that players are interacting. Obviously there are going to be starbases and space stations. There will be natural chokepoints because there will be obstacles in space just like anywhere else; places that ships really can’t get through. And so players will be pushed into a corridor, so players will still be running into one another.

You mentioned instancing, how will Star Trek Online make use of non-persistent areas?

Definitely when you go to a certain planet, it’s just you and your teammates beaming down to it.
You can read the full interver here.
0 Replies | 39 Views
» Ask Cryptic #1
Aug 25, 2008 - 4:11 PM - by Jaz
Cryptic Studio's released it's first Q&A submitted by forum visitors on the official website.
Will Star Trek Online be considered canon in any respect? How much of the game will stick to the canon?

image Al "Captain Geko" Rivera (lead designer): Every series and movie is considered canon, and we are staying very true to this in our development. Star Trek is rich with lore and history, and there is a great deal of material to build upon as we move into the 25th century with Star Trek Online. We are working with CBS to ensure that everything we create is true to Trek and makes sense.

We know that fans want to play Star Trek Online because they want to explore the Star Trek universe, and we are striving to deliver as authentic an experience as possible. Our team has seen all the shows and movies and we're watching them again every single day. We are also studying other soft canon resources such as novels and comics. From those, we are looking for inspiration and references to further enhance our game. Where it makes sense, we will include some soft canon elements in Star Trek Online as well.

... [Click to continue]
0 Replies | 146 Views
» GenCon: MMORPG.com with Jack Emmert
Aug 22, 2008 - 4:11 PM - by Jaz
MMORPG.com has a new QA with Cryptic CCO Jack Emmert; in the video he talks about;

image
  • Customization of characters, including race creations, skin, eye-brows, hair, antennae.
  • Humanoids at launch only.
  • Ship exteriors, geometry, colours, decals, ship names, serial numbers.
  • Ship interiors, limited to the faction such as Starfleet specification.
  • PvP between Klingons and Starfleet, perhaps some war games also.
  • 3D movement for ships.
  • Ship combat will be tactical, much like tall ship navy combat.
  • Ground combat will be fast-paced, more so than common MMO's currently on the market.

The entire video is available on MMORPG.com.
6 Replies | 164 Views
» Webchat Page Online
Aug 21, 2008 - 9:53 PM - by ChessMess
We have our channel online now at STOIRC.com, and we have a dedicated page our Star Trek Games IRC Chat, a link to which can be found in the navigation box on the left side of the homepage. I also put it in a news post, chat away!

Connect to irc.stoirc.com with a regular IRC client and visit #startrek-games or use our AJAX client below:




type /nick to change your Nick name, /help, /cs help, /ns help, or /ms help for available commands

2 Replies | 111 Views
» Announcing - StarTrek-Online Players!
Aug 21, 2008 - 3:28 PM - by Captain Lioncourt
Aiming to bridge the gap between the developers and the players, we cater to both the everyday gamer as well as to the hardcore roleplayer. This fledgling site, still under development is now open to the public. Please stop by today, register and help build a great new community for ST:O Players!

StarTrek-Online Players features such things as:
  • * The opportunity to be a featured guild with personalized forum content
    * Various community sections for not only discussing the game and the RP within in it, but to schedule events and highlight them
    * Community Calendar to keep track of events well into the future
    * Thread tagging
    * Search cloud / tag cloud
    * Thread prefixes
    * Social Networking Tools (like your own MySpace in your profile)
    * Public visitor messaging on profile pages with 'conversation' feature
    * User picture galleries with user comment facility
    * User-created social groups with invite only and moderated membership options
    * Extended member profile pages
    * Customizable member profile pages with admin-controlled styling abilities
    * Inline editing of custom user profile fields
    * Lightbox viewer for attached images
    * Social bookmarking integration
    * RSS Poster Robot with up to
... [Click to continue]
0 Replies | 115 Views
» Fleet Operations Tournament and New Screenshots!
Aug 21, 2008 - 11:53 AM - by Jan
imageHey Everyone,

The German place for Armada II Fleet Operations revealed new Screenshots of the Borg along with the V3 PR tournament that is up and running till Aug 30th.

ST-Galaxy Network is going to reveal more information about 3.0 in near future. An interview is already in the works which will be translated from German into English.

Enjoy

Greetings from your friends in Europe,

amb

Chief Reporter
ST-Galaxy Network

Check out the Fleet Operations Screenshot Gallery to see the mod in action!
0 Replies | 112 Views
» Membership surpasses 6,000
Aug 20, 2008 - 8:21 AM - by ChessMess
Seems like only yesterday (actually Jan this year) we broke the 5k barrier, and now here it is only a few months later and we break another!

6,000+ Members!!

Another major milestone for the site as we just keep on growing! More Romulan Ale for all!

16 Replies | 222 Views
» Jack Emmert at GenCon Indy
Aug 17, 2008 - 7:37 AM - by ChessMess
Some interesting info as Jack answers questions at GenCon regarding player crews:


Some highlights identified by MidnightAvenger on the official forums and info not recorded in the video but answered in the Q&A:
...I'm sorry guys, I thought if I brought the argument to Jack Emmert he would see our point. He says while possible to get STO to market as early as possible player crews will not be considered for initial release. He did say if the community was in favor they would consider putting it in a later release.

I videod the Q&A with the part most important our argument answered below.

Also discussed but not
... [Click to continue]
7 Replies | 278 Views
» More news postings
Title, Username, & Date
STOIRC - Chat it up about Star Trek Online
Penny Arcade on STO
STO Trailer Screencaps Posted
Official FAQ Released by Cryptic
GameSpy: Jack Emmert talks Perpetual
Star Trek Vegas Webcast Replay Available
Gamespot: Craig Zinkievich Q&A
QA: Information from Vegas
Star Trek Online Trailer available for download
Live Blog of the STO Reveal webcast
Star Trek Online Gameplay Webcast Today
Hailing Frequency | Exclusive Video Interview with Jack Emmert | Part 1
Jack Emmert Interviewed: No Kirk or Picard
Win Star Trek Online for Life
Nimoy to Unveil STO
The Cryptic Two-Step: What to Expect
Cryptic STO forum causing formation of Blackhole?
Is Cryptic developing Perpetual's STO?
Cryptic on Announcement Leak
The Big Changes to STO: Consoles, Klingons?
Star Trek Online Website Goes Live
5 Simple Things to Make STO a Success
Weekend Broadcast Schedule for STO-Zone.com
Star Trek: Online - Revealed Sunday August 10th
Fileplanet seems to have leaked some STO info.
Powered by vBadvanced CMPS v3.0 RC2

All times are GMT -5. The time now is 06:18 AM.

   

Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Copyright © 2007-2008 Stratactic Studio